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919 lines
33 KiB
Markdown
919 lines
33 KiB
Markdown
---
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comments: true
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---
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# 13.2 全排列问题
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全排列问题是回溯算法的一个典型应用。它的定义是在给定一个集合(如一个数组或字符串)的情况下,找出这个集合中元素的所有可能的排列。
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表 13-2 列举了几个示例数据,包括输入数组和对应的所有排列。
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<p align="center"> 表 13-2 数组与链表的效率对比 </p>
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<div class="center-table" markdown>
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| 输入数组 | 所有排列 |
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| :---------- | :----------------------------------------------------------------- |
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| $[1]$ | $[1]$ |
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| $[1, 2]$ | $[1, 2], [2, 1]$ |
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| $[1, 2, 3]$ | $[1, 2, 3], [1, 3, 2], [2, 1, 3], [2, 3, 1], [3, 1, 2], [3, 2, 1]$ |
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</div>
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## 13.2.1 无相等元素的情况
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!!! question
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输入一个整数数组,数组中不包含重复元素,返回所有可能的排列。
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从回溯算法的角度看,**我们可以把生成排列的过程想象成一系列选择的结果**。假设输入数组为 $[1, 2, 3]$ ,如果我们先选择 $1$、再选择 $3$、最后选择 $2$ ,则获得排列 $[1, 3, 2]$ 。回退表示撤销一个选择,之后继续尝试其他选择。
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从回溯代码的角度看,候选集合 `choices` 是输入数组中的所有元素,状态 `state` 是直至目前已被选择的元素。请注意,每个元素只允许被选择一次,**因此 `state` 中的所有元素都应该是唯一的**。
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如图 13-5 所示,我们可以将搜索过程展开成一个递归树,树中的每个节点代表当前状态 `state` 。从根节点开始,经过三轮选择后到达叶节点,每个叶节点都对应一个排列。
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![全排列的递归树](permutations_problem.assets/permutations_i.png)
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<p align="center"> 图 13-5 全排列的递归树 </p>
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### 1. 重复选择剪枝
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为了实现每个元素只被选择一次,我们考虑引入一个布尔型数组 `selected` ,其中 `selected[i]` 表示 `choices[i]` 是否已被选择,并基于它实现以下剪枝操作。
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- 在做出选择 `choice[i]` 后,我们就将 `selected[i]` 赋值为 $\text{True}$ ,代表它已被选择。
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- 遍历选择列表 `choices` 时,跳过所有已被选择过的节点,即剪枝。
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如图 13-6 所示,假设我们第一轮选择 1 ,第二轮选择 3 ,第三轮选择 2 ,则需要在第二轮剪掉元素 1 的分支,在第三轮剪掉元素 1 和元素 3 的分支。
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![全排列剪枝示例](permutations_problem.assets/permutations_i_pruning.png)
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<p align="center"> 图 13-6 全排列剪枝示例 </p>
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观察图 13-6 发现,该剪枝操作将搜索空间大小从 $O(n^n)$ 降低至 $O(n!)$ 。
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### 2. 代码实现
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想清楚以上信息之后,我们就可以在框架代码中做“完形填空”了。为了缩短代码行数,我们不单独实现框架代码中的各个函数,而是将他们展开在 `backtrack()` 函数中。
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=== "Java"
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```java title="permutations_i.java"
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/* 回溯算法:全排列 I */
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void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.size() == choices.length) {
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res.add(new ArrayList<Integer>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.remove(state.size() - 1);
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}
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}
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}
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/* 全排列 I */
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List<List<Integer>> permutationsI(int[] nums) {
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List<List<Integer>> res = new ArrayList<List<Integer>>();
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backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
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return res;
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}
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```
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=== "C++"
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```cpp title="permutations_i.cpp"
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/* 回溯算法:全排列 I */
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void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &selected, vector<vector<int>> &res) {
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// 当状态长度等于元素数量时,记录解
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if (state.size() == choices.size()) {
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res.push_back(state);
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.size(); i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.push_back(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.pop_back();
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}
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}
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}
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/* 全排列 I */
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vector<vector<int>> permutationsI(vector<int> nums) {
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vector<int> state;
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vector<bool> selected(nums.size(), false);
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vector<vector<int>> res;
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backtrack(state, nums, selected, res);
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return res;
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}
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```
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=== "Python"
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```python title="permutations_i.py"
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def backtrack(
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state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
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):
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"""回溯算法:全排列 I"""
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# 当状态长度等于元素数量时,记录解
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if len(state) == len(choices):
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res.append(list(state))
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return
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# 遍历所有选择
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for i, choice in enumerate(choices):
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# 剪枝:不允许重复选择元素
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if not selected[i]:
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# 尝试:做出选择,更新状态
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selected[i] = True
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state.append(choice)
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# 进行下一轮选择
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backtrack(state, choices, selected, res)
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# 回退:撤销选择,恢复到之前的状态
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selected[i] = False
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state.pop()
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def permutations_i(nums: list[int]) -> list[list[int]]:
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"""全排列 I"""
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res = []
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backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
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return res
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```
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=== "Go"
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```go title="permutations_i.go"
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/* 回溯算法:全排列 I */
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func backtrackI(state *[]int, choices *[]int, selected *[]bool, res *[][]int) {
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// 当状态长度等于元素数量时,记录解
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if len(*state) == len(*choices) {
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newState := append([]int{}, *state...)
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*res = append(*res, newState)
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}
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// 遍历所有选择
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for i := 0; i < len(*choices); i++ {
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choice := (*choices)[i]
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if !(*selected)[i] {
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// 尝试:做出选择,更新状态
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(*selected)[i] = true
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*state = append(*state, choice)
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// 进行下一轮选择
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backtrackI(state, choices, selected, res)
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// 回退:撤销选择,恢复到之前的状态
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(*selected)[i] = false
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*state = (*state)[:len(*state)-1]
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}
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}
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}
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/* 全排列 I */
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func permutationsI(nums []int) [][]int {
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res := make([][]int, 0)
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state := make([]int, 0)
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selected := make([]bool, len(nums))
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backtrackI(&state, &nums, &selected, &res)
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return res
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}
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```
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=== "JS"
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```javascript title="permutations_i.js"
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/* 回溯算法:全排列 I */
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function backtrack(state, choices, selected, res) {
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// 当状态长度等于元素数量时,记录解
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if (state.length === choices.length) {
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res.push([...state]);
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return;
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}
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// 遍历所有选择
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choices.forEach((choice, i) => {
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.push(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.pop();
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}
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});
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}
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/* 全排列 I */
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function permutationsI(nums) {
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const res = [];
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backtrack([], nums, Array(nums.length).fill(false), res);
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return res;
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}
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```
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=== "TS"
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```typescript title="permutations_i.ts"
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/* 回溯算法:全排列 I */
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function backtrack(
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state: number[],
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choices: number[],
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selected: boolean[],
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res: number[][]
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): void {
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// 当状态长度等于元素数量时,记录解
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if (state.length === choices.length) {
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res.push([...state]);
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return;
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}
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// 遍历所有选择
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choices.forEach((choice, i) => {
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.push(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.pop();
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}
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});
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}
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/* 全排列 I */
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function permutationsI(nums: number[]): number[][] {
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const res: number[][] = [];
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backtrack([], nums, Array(nums.length).fill(false), res);
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return res;
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}
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```
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=== "C"
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```c title="permutations_i.c"
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/* 回溯算法:全排列 I */
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void backtrack(vector *state, vector *choices, vector *selected, vector *res) {
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// 当状态长度等于元素数量时,记录解
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if (state->size == choices->size) {
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vector *newState = newVector();
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for (int i = 0; i < state->size; i++) {
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vectorPushback(newState, state->data[i], sizeof(int));
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}
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vectorPushback(res, newState, sizeof(vector));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices->size; i++) {
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int *choice = malloc(sizeof(int));
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*choice = *((int *)(choices->data[i]));
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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bool select = *((bool *)(selected->data[i]));
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if (!select) {
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// 尝试:做出选择,更新状态
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*((bool *)selected->data[i]) = true;
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vectorPushback(state, choice, sizeof(int));
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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*((bool *)selected->data[i]) = false;
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vectorPopback(state);
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}
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}
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}
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/* 全排列 I */
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vector *permutationsI(vector *nums) {
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vector *iState = newVector();
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int select[3] = {false, false, false};
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vector *bSelected = newVector();
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for (int i = 0; i < nums->size; i++) {
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vectorPushback(bSelected, &select[i], sizeof(int));
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}
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vector *res = newVector();
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// 前序遍历
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backtrack(iState, nums, bSelected, res);
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return res;
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}
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```
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=== "C#"
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```csharp title="permutations_i.cs"
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/* 回溯算法:全排列 I */
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void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.Count == choices.Length) {
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res.Add(new List<int>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.Length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.Add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.RemoveAt(state.Count - 1);
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}
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}
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}
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/* 全排列 I */
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List<List<int>> permutationsI(int[] nums) {
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List<List<int>> res = new List<List<int>>();
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backtrack(new List<int>(), nums, new bool[nums.Length], res);
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return res;
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}
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```
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=== "Swift"
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```swift title="permutations_i.swift"
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/* 回溯算法:全排列 I */
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func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
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// 当状态长度等于元素数量时,记录解
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if state.count == choices.count {
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res.append(state)
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return
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}
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// 遍历所有选择
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for (i, choice) in choices.enumerated() {
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if !selected[i] {
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// 尝试:做出选择,更新状态
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selected[i] = true
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state.append(choice)
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// 进行下一轮选择
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backtrack(state: &state, choices: choices, selected: &selected, res: &res)
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false
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state.removeLast()
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}
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}
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}
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/* 全排列 I */
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func permutationsI(nums: [Int]) -> [[Int]] {
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var state: [Int] = []
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var selected = Array(repeating: false, count: nums.count)
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var res: [[Int]] = []
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backtrack(state: &state, choices: nums, selected: &selected, res: &res)
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return res
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}
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```
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=== "Zig"
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||
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```zig title="permutations_i.zig"
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[class]{}-[func]{backtrack}
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[class]{}-[func]{permutationsI}
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```
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=== "Dart"
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||
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```dart title="permutations_i.dart"
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/* 回溯算法:全排列 I */
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void backtrack(
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List<int> state,
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List<int> choices,
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List<bool> selected,
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List<List<int>> res,
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) {
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// 当状态长度等于元素数量时,记录解
|
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if (state.length == choices.length) {
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res.add(List.from(state));
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return;
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}
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// 遍历所有选择
|
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for (int i = 0; i < choices.length; i++) {
|
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int choice = choices[i];
|
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i]) {
|
||
// 尝试:做出选择,更新状态
|
||
selected[i] = true;
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state.add(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.removeLast();
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}
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||
}
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||
}
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||
|
||
/* 全排列 I */
|
||
List<List<int>> permutationsI(List<int> nums) {
|
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List<List<int>> res = [];
|
||
backtrack([], nums, List.filled(nums.length, false), res);
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||
return res;
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||
}
|
||
```
|
||
|
||
=== "Rust"
|
||
|
||
```rust title="permutations_i.rs"
|
||
/* 回溯算法:全排列 I */
|
||
fn backtrack(mut state: Vec<i32>, choices: &[i32], selected: &mut [bool], res: &mut Vec<Vec<i32>>) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if state.len() == choices.len() {
|
||
res.push(state);
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
for i in 0..choices.len() {
|
||
let choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if !selected[i] {
|
||
// 尝试:做出选择,更新状态
|
||
selected[i] = true;
|
||
state.push(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state.clone(), choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.remove(state.len() - 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 I */
|
||
fn permutations_i(nums: &mut [i32]) -> Vec<Vec<i32>> {
|
||
let mut res = Vec::new(); // 状态(子集)
|
||
backtrack(Vec::new(), nums, &mut vec![false; nums.len()], &mut res);
|
||
res
|
||
}
|
||
```
|
||
|
||
## 13.2.2 考虑相等元素的情况
|
||
|
||
!!! question
|
||
|
||
输入一个整数数组,**数组中可能包含重复元素**,返回所有不重复的排列。
|
||
|
||
假设输入数组为 $[1, 1, 2]$ 。为了方便区分两个重复元素 $1$ ,我们将第二个 $1$ 记为 $\hat{1}$ 。
|
||
|
||
如图 13-7 所示,上述方法生成的排列有一半都是重复的。
|
||
|
||
![重复排列](permutations_problem.assets/permutations_ii.png)
|
||
|
||
<p align="center"> 图 13-7 重复排列 </p>
|
||
|
||
那么如何去除重复的排列呢?最直接地,考虑借助一个哈希表,直接对排列结果进行去重。然而这样做不够优雅,**因为生成重复排列的搜索分支是没有必要的,应当被提前识别并剪枝**,这样可以进一步提升算法效率。
|
||
|
||
### 1. 相等元素剪枝
|
||
|
||
观察图 13-8 ,在第一轮中,选择 $1$ 或选择 $\hat{1}$ 是等价的,在这两个选择之下生成的所有排列都是重复的。因此应该把 $\hat{1}$ 剪枝掉。
|
||
|
||
同理,在第一轮选择 $2$ 之后,第二轮选择中的 $1$ 和 $\hat{1}$ 也会产生重复分支,因此也应将第二轮的 $\hat{1}$ 剪枝。
|
||
|
||
本质上看,**我们的目标是在某一轮选择中,保证多个相等的元素仅被选择一次**。
|
||
|
||
![重复排列剪枝](permutations_problem.assets/permutations_ii_pruning.png)
|
||
|
||
<p align="center"> 图 13-8 重复排列剪枝 </p>
|
||
|
||
### 2. 代码实现
|
||
|
||
在上一题的代码的基础上,我们考虑在每一轮选择中开启一个哈希表 `duplicated` ,用于记录该轮中已经尝试过的元素,并将重复元素剪枝。
|
||
|
||
=== "Java"
|
||
|
||
```java title="permutations_ii.java"
|
||
/* 回溯算法:全排列 II */
|
||
void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.size() == choices.length) {
|
||
res.add(new ArrayList<Integer>(state));
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
Set<Integer> duplicated = new HashSet<Integer>();
|
||
for (int i = 0; i < choices.length; i++) {
|
||
int choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && !duplicated.contains(choice)) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.add(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.add(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.remove(state.size() - 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
List<List<Integer>> permutationsII(int[] nums) {
|
||
List<List<Integer>> res = new ArrayList<List<Integer>>();
|
||
backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "C++"
|
||
|
||
```cpp title="permutations_ii.cpp"
|
||
/* 回溯算法:全排列 II */
|
||
void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &selected, vector<vector<int>> &res) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.size() == choices.size()) {
|
||
res.push_back(state);
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
unordered_set<int> duplicated;
|
||
for (int i = 0; i < choices.size(); i++) {
|
||
int choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && duplicated.find(choice) == duplicated.end()) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.emplace(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.push_back(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.pop_back();
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
vector<vector<int>> permutationsII(vector<int> nums) {
|
||
vector<int> state;
|
||
vector<bool> selected(nums.size(), false);
|
||
vector<vector<int>> res;
|
||
backtrack(state, nums, selected, res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "Python"
|
||
|
||
```python title="permutations_ii.py"
|
||
def backtrack(
|
||
state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
|
||
):
|
||
"""回溯算法:全排列 II"""
|
||
# 当状态长度等于元素数量时,记录解
|
||
if len(state) == len(choices):
|
||
res.append(list(state))
|
||
return
|
||
# 遍历所有选择
|
||
duplicated = set[int]()
|
||
for i, choice in enumerate(choices):
|
||
# 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if not selected[i] and choice not in duplicated:
|
||
# 尝试:做出选择,更新状态
|
||
duplicated.add(choice) # 记录选择过的元素值
|
||
selected[i] = True
|
||
state.append(choice)
|
||
# 进行下一轮选择
|
||
backtrack(state, choices, selected, res)
|
||
# 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = False
|
||
state.pop()
|
||
|
||
def permutations_ii(nums: list[int]) -> list[list[int]]:
|
||
"""全排列 II"""
|
||
res = []
|
||
backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
|
||
return res
|
||
```
|
||
|
||
=== "Go"
|
||
|
||
```go title="permutations_ii.go"
|
||
/* 回溯算法:全排列 II */
|
||
func backtrackII(state *[]int, choices *[]int, selected *[]bool, res *[][]int) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if len(*state) == len(*choices) {
|
||
newState := append([]int{}, *state...)
|
||
*res = append(*res, newState)
|
||
}
|
||
// 遍历所有选择
|
||
duplicated := make(map[int]struct{}, 0)
|
||
for i := 0; i < len(*choices); i++ {
|
||
choice := (*choices)[i]
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if _, ok := duplicated[choice]; !ok && !(*selected)[i] {
|
||
// 尝试:做出选择,更新状态
|
||
// 记录选择过的元素值
|
||
duplicated[choice] = struct{}{}
|
||
(*selected)[i] = true
|
||
*state = append(*state, choice)
|
||
// 进行下一轮选择
|
||
backtrackI(state, choices, selected, res)
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
(*selected)[i] = false
|
||
*state = (*state)[:len(*state)-1]
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
func permutationsII(nums []int) [][]int {
|
||
res := make([][]int, 0)
|
||
state := make([]int, 0)
|
||
selected := make([]bool, len(nums))
|
||
backtrackII(&state, &nums, &selected, &res)
|
||
return res
|
||
}
|
||
```
|
||
|
||
=== "JS"
|
||
|
||
```javascript title="permutations_ii.js"
|
||
/* 回溯算法:全排列 II */
|
||
function backtrack(state, choices, selected, res) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.length === choices.length) {
|
||
res.push([...state]);
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
const duplicated = new Set();
|
||
choices.forEach((choice, i) => {
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && !duplicated.has(choice)) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.add(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.push(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.pop();
|
||
}
|
||
});
|
||
}
|
||
|
||
/* 全排列 II */
|
||
function permutationsII(nums) {
|
||
const res = [];
|
||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "TS"
|
||
|
||
```typescript title="permutations_ii.ts"
|
||
/* 回溯算法:全排列 II */
|
||
function backtrack(
|
||
state: number[],
|
||
choices: number[],
|
||
selected: boolean[],
|
||
res: number[][]
|
||
): void {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.length === choices.length) {
|
||
res.push([...state]);
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
const duplicated = new Set();
|
||
choices.forEach((choice, i) => {
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && !duplicated.has(choice)) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.add(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.push(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.pop();
|
||
}
|
||
});
|
||
}
|
||
|
||
/* 全排列 II */
|
||
function permutationsII(nums: number[]): number[][] {
|
||
const res: number[][] = [];
|
||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "C"
|
||
|
||
```c title="permutations_ii.c"
|
||
[class]{}-[func]{backtrack}
|
||
|
||
[class]{}-[func]{permutationsII}
|
||
```
|
||
|
||
=== "C#"
|
||
|
||
```csharp title="permutations_ii.cs"
|
||
/* 回溯算法:全排列 II */
|
||
void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.Count == choices.Length) {
|
||
res.Add(new List<int>(state));
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
ISet<int> duplicated = new HashSet<int>();
|
||
for (int i = 0; i < choices.Length; i++) {
|
||
int choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && !duplicated.Contains(choice)) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.Add(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.Add(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.RemoveAt(state.Count - 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
List<List<int>> permutationsII(int[] nums) {
|
||
List<List<int>> res = new List<List<int>>();
|
||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "Swift"
|
||
|
||
```swift title="permutations_ii.swift"
|
||
/* 回溯算法:全排列 II */
|
||
func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if state.count == choices.count {
|
||
res.append(state)
|
||
return
|
||
}
|
||
// 遍历所有选择
|
||
var duplicated: Set<Int> = []
|
||
for (i, choice) in choices.enumerated() {
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if !selected[i], !duplicated.contains(choice) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.insert(choice) // 记录选择过的元素值
|
||
selected[i] = true
|
||
state.append(choice)
|
||
// 进行下一轮选择
|
||
backtrack(state: &state, choices: choices, selected: &selected, res: &res)
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false
|
||
state.removeLast()
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
func permutationsII(nums: [Int]) -> [[Int]] {
|
||
var state: [Int] = []
|
||
var selected = Array(repeating: false, count: nums.count)
|
||
var res: [[Int]] = []
|
||
backtrack(state: &state, choices: nums, selected: &selected, res: &res)
|
||
return res
|
||
}
|
||
```
|
||
|
||
=== "Zig"
|
||
|
||
```zig title="permutations_ii.zig"
|
||
[class]{}-[func]{backtrack}
|
||
|
||
[class]{}-[func]{permutationsII}
|
||
```
|
||
|
||
=== "Dart"
|
||
|
||
```dart title="permutations_ii.dart"
|
||
/* 回溯算法:全排列 II */
|
||
void backtrack(
|
||
List<int> state,
|
||
List<int> choices,
|
||
List<bool> selected,
|
||
List<List<int>> res,
|
||
) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if (state.length == choices.length) {
|
||
res.add(List.from(state));
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
Set<int> duplicated = {};
|
||
for (int i = 0; i < choices.length; i++) {
|
||
int choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if (!selected[i] && !duplicated.contains(choice)) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.add(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.add(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state, choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.removeLast();
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
List<List<int>> permutationsII(List<int> nums) {
|
||
List<List<int>> res = [];
|
||
backtrack([], nums, List.filled(nums.length, false), res);
|
||
return res;
|
||
}
|
||
```
|
||
|
||
=== "Rust"
|
||
|
||
```rust title="permutations_ii.rs"
|
||
/* 回溯算法:全排列 II */
|
||
fn backtrack(mut state: Vec<i32>, choices: &[i32], selected: &mut [bool], res: &mut Vec<Vec<i32>>) {
|
||
// 当状态长度等于元素数量时,记录解
|
||
if state.len() == choices.len() {
|
||
res.push(state);
|
||
return;
|
||
}
|
||
// 遍历所有选择
|
||
let mut duplicated = HashSet::<i32>::new();
|
||
for i in 0..choices.len() {
|
||
let choice = choices[i];
|
||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||
if !selected[i] && !duplicated.contains(&choice) {
|
||
// 尝试:做出选择,更新状态
|
||
duplicated.insert(choice); // 记录选择过的元素值
|
||
selected[i] = true;
|
||
state.push(choice);
|
||
// 进行下一轮选择
|
||
backtrack(state.clone(), choices, selected, res);
|
||
// 回退:撤销选择,恢复到之前的状态
|
||
selected[i] = false;
|
||
state.remove(state.len() - 1);
|
||
}
|
||
}
|
||
}
|
||
|
||
/* 全排列 II */
|
||
fn permutations_ii(nums: &mut [i32]) -> Vec<Vec<i32>> {
|
||
let mut res = Vec::new();
|
||
backtrack(Vec::new(), nums, &mut vec![false; nums.len()], &mut res);
|
||
res
|
||
}
|
||
```
|
||
|
||
假设元素两两之间互不相同,则 $n$ 个元素共有 $n!$ 种排列(阶乘);在记录结果时,需要复制长度为 $n$ 的列表,使用 $O(n)$ 时间。因此,**时间复杂度为 $O(n!n)$** 。
|
||
|
||
最大递归深度为 $n$ ,使用 $O(n)$ 栈帧空间。`selected` 使用 $O(n)$ 空间。同一时刻最多共有 $n$ 个 `duplicated` ,使用 $O(n^2)$ 空间。**因此空间复杂度为 $O(n^2)$** 。
|
||
|
||
### 3. 两种剪枝对比
|
||
|
||
请注意,虽然 `selected` 和 `duplicated` 都用作剪枝,但两者的目标是不同的。
|
||
|
||
- **重复选择剪枝**:整个搜索过程中只有一个 `selected` 。它记录的是当前状态中包含哪些元素,作用是避免某个元素在 `state` 中重复出现。
|
||
- **相等元素剪枝**:每轮选择(即每个开启的 `backtrack` 函数)都包含一个 `duplicated` 。它记录的是在遍历中哪些元素已被选择过,作用是保证相等元素只被选择一次。
|
||
|
||
图 13-9 展示了两个剪枝条件的生效范围。注意,树中的每个节点代表一个选择,从根节点到叶节点的路径上的各个节点构成一个排列。
|
||
|
||
![两种剪枝条件的作用范围](permutations_problem.assets/permutations_ii_pruning_summary.png)
|
||
|
||
<p align="center"> 图 13-9 两种剪枝条件的作用范围 </p>
|