mpv-conf/shaders/anime-sharpen_09.glsl
2021-12-03 20:50:08 +08:00

310 lines
7.5 KiB
GLSL

//Anime4K GLSL v0.9
// MIT License
// Copyright (c) 2019 bloc97
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//!HOOK SCALED
//!BIND HOOKED
//!DESC anime-sharpen_09 (ComputeLuma)
//!BIND POSTKERNEL
//!SAVE POSTKERNEL
float getLum(vec4 rgb) {
return (rgb.r + rgb.r + rgb.g + rgb.g + rgb.g + rgb.b) / 6;
}
vec4 hook() { //Save lum on POSTKERNEL
vec4 rgb = HOOKED_tex(HOOKED_pos);
float lum = getLum(rgb);
return vec4(lum);
}
//!HOOK SCALED
//!BIND HOOKED
//!DESC anime-sharpen_09 (ThinLines)
//!BIND POSTKERNEL
//!BIND NATIVE
#define strength (min((SCALED_size.x) / (NATIVE_size.x) / 6, 1))
vec4 getLargest(vec4 cc, vec4 lightestColor, vec4 a, vec4 b, vec4 c) {
vec4 newColor = cc * (1 - strength) + ((a + b + c) / 3) * strength;
if (newColor.a > lightestColor.a) {
return newColor;
}
return lightestColor;
}
vec4 getRGBL(vec2 pos) {
return vec4(HOOKED_tex(pos).rgb, POSTKERNEL_tex(pos).x);
}
float min3v(vec4 a, vec4 b, vec4 c) {
return min(min(a.a, b.a), c.a);
}
float max3v(vec4 a, vec4 b, vec4 c) {
return max(max(a.a, b.a), c.a);
}
vec4 hook() {
vec2 d = HOOKED_pt;
vec4 cc = getRGBL(HOOKED_pos);
vec4 t = getRGBL(HOOKED_pos + vec2(0, -d.y));
vec4 tl = getRGBL(HOOKED_pos + vec2(-d.x, -d.y));
vec4 tr = getRGBL(HOOKED_pos + vec2(d.x, -d.y));
vec4 l = getRGBL(HOOKED_pos + vec2(-d.x, 0));
vec4 r = getRGBL(HOOKED_pos + vec2(d.x, 0));
vec4 b = getRGBL(HOOKED_pos + vec2(0, d.y));
vec4 bl = getRGBL(HOOKED_pos + vec2(-d.x, d.y));
vec4 br = getRGBL(HOOKED_pos + vec2(d.x, d.y));
vec4 lightestColor = cc;
//Kernel 0 and 4
float maxDark = max3v(br, b, bl);
float minLight = min3v(tl, t, tr);
if (minLight > cc.a && minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, tl, t, tr);
} else {
maxDark = max3v(tl, t, tr);
minLight = min3v(br, b, bl);
if (minLight > cc.a && minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, br, b, bl);
}
}
//Kernel 1 and 5
maxDark = max3v(cc, l, b);
minLight = min3v(r, t, tr);
if (minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, r, t, tr);
} else {
maxDark = max3v(cc, r, t);
minLight = min3v(bl, l, b);
if (minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, bl, l, b);
}
}
//Kernel 2 and 6
maxDark = max3v(l, tl, bl);
minLight = min3v(r, br, tr);
if (minLight > cc.a && minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, r, br, tr);
} else {
maxDark = max3v(r, br, tr);
minLight = min3v(l, tl, bl);
if (minLight > cc.a && minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, l, tl, bl);
}
}
//Kernel 3 and 7
maxDark = max3v(cc, l, t);
minLight = min3v(r, br, b);
if (minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, r, br, b);
} else {
maxDark = max3v(cc, r, b);
minLight = min3v(t, l, tl);
if (minLight > maxDark) {
lightestColor = getLargest(cc, lightestColor, t, l, tl);
}
}
return lightestColor;
}
//!HOOK SCALED
//!BIND HOOKED
//!DESC anime-sharpen_09 (ComputeLuma)
//!BIND POSTKERNEL
//!SAVE POSTKERNEL
float getLum(vec4 rgb) {
return (rgb.r + rgb.r + rgb.g + rgb.g + rgb.g + rgb.b) / 6;
}
vec4 hook() { //Save lum on POSTKERNEL
vec4 rgb = HOOKED_tex(HOOKED_pos);
float lum = getLum(rgb);
return vec4(lum);
}
//!HOOK SCALED
//!BIND HOOKED
//!DESC anime-sharpen_09 (ComputeGradient)
//!BIND POSTKERNEL
//!SAVE POSTKERNEL
vec4 getRGBL(vec2 pos) {
return vec4(HOOKED_tex(pos).rgb, POSTKERNEL_tex(pos).x);
}
vec4 hook() { //Save grad on POSTKERNEL
vec2 d = HOOKED_pt;
//[tl t tr]
//[ l cc r]
//[bl b br]
vec4 cc = getRGBL(HOOKED_pos);
vec4 t = getRGBL(HOOKED_pos + vec2(0, -d.y));
vec4 tl = getRGBL(HOOKED_pos + vec2(-d.x, -d.y));
vec4 tr = getRGBL(HOOKED_pos + vec2(d.x, -d.y));
vec4 l = getRGBL(HOOKED_pos + vec2(-d.x, 0));
vec4 r = getRGBL(HOOKED_pos + vec2(d.x, 0));
vec4 b = getRGBL(HOOKED_pos + vec2(0, d.y));
vec4 bl = getRGBL(HOOKED_pos + vec2(-d.x, d.y));
vec4 br = getRGBL(HOOKED_pos + vec2(d.x, d.y));
//Horizontal Gradient
//[-1 0 1]
//[-2 0 2]
//[-1 0 1]
float xgrad = (-tl.a + tr.a - l.a - l.a + r.a + r.a - bl.a + br.a);
//Vertical Gradient
//[-1 -2 -1]
//[ 0 0 0]
//[ 1 2 1]
float ygrad = (-tl.a - t.a - t.a - tr.a + bl.a + b.a + b.a + br.a);
//Computes the luminance's gradient and saves it in the unused alpha channel
return vec4(1 - clamp(sqrt(xgrad * xgrad + ygrad * ygrad), 0, 1));
}
//!HOOK SCALED
//!BIND HOOKED
//!DESC anime-sharpen_09 (Refine)
//!BIND POSTKERNEL
//!BIND NATIVE
#define strength (min((SCALED_size.x) / (NATIVE_size.x) / 2, 1))
vec4 getAverage(vec4 cc, vec4 a, vec4 b, vec4 c) {
return cc * (1 - strength) + ((a + b + c) / 3) * strength;
}
vec4 getRGBL(vec2 pos) {
return vec4(HOOKED_tex(pos).rgb, POSTKERNEL_tex(pos).x);
}
float min3v(vec4 a, vec4 b, vec4 c) {
return min(min(a.a, b.a), c.a);
}
float max3v(vec4 a, vec4 b, vec4 c) {
return max(max(a.a, b.a), c.a);
}
vec4 hook() {
vec2 d = HOOKED_pt;
vec4 cc = getRGBL(HOOKED_pos);
vec4 t = getRGBL(HOOKED_pos + vec2(0, -d.y));
vec4 tl = getRGBL(HOOKED_pos + vec2(-d.x, -d.y));
vec4 tr = getRGBL(HOOKED_pos + vec2(d.x, -d.y));
vec4 l = getRGBL(HOOKED_pos + vec2(-d.x, 0));
vec4 r = getRGBL(HOOKED_pos + vec2(d.x, 0));
vec4 b = getRGBL(HOOKED_pos + vec2(0, d.y));
vec4 bl = getRGBL(HOOKED_pos + vec2(-d.x, d.y));
vec4 br = getRGBL(HOOKED_pos + vec2(d.x, d.y));
//Kernel 0 and 4
float maxDark = max3v(br, b, bl);
float minLight = min3v(tl, t, tr);
if (minLight > cc.a && minLight > maxDark) {
return getAverage(cc, tl, t, tr);
} else {
maxDark = max3v(tl, t, tr);
minLight = min3v(br, b, bl);
if (minLight > cc.a && minLight > maxDark) {
return getAverage(cc, br, b, bl);
}
}
//Kernel 1 and 5
maxDark = max3v(cc, l, b);
minLight = min3v(r, t, tr);
if (minLight > maxDark) {
return getAverage(cc, r, t, tr);
} else {
maxDark = max3v(cc, r, t);
minLight = min3v(bl, l, b);
if (minLight > maxDark) {
return getAverage(cc, bl, l, b);
}
}
//Kernel 2 and 6
maxDark = max3v(l, tl, bl);
minLight = min3v(r, br, tr);
if (minLight > cc.a && minLight > maxDark) {
return getAverage(cc, r, br, tr);
} else {
maxDark = max3v(r, br, tr);
minLight = min3v(l, tl, bl);
if (minLight > cc.a && minLight > maxDark) {
return getAverage(cc, l, tl, bl);
}
}
//Kernel 3 and 7
maxDark = max3v(cc, l, t);
minLight = min3v(r, br, b);
if (minLight > maxDark) {
return getAverage(cc, r, br, b);
} else {
maxDark = max3v(cc, r, b);
minLight = min3v(t, l, tl);
if (minLight > maxDark) {
return getAverage(cc, t, l, tl);
}
}
return cc;
}