218 lines
6.3 KiB
GLSL
218 lines
6.3 KiB
GLSL
// MIT License
|
|
|
|
// Copyright (c) 2019-2021 bloc97
|
|
// All rights reserved.
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(HQ)-Luma
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!SAVE LINELUMA
|
|
//!WIDTH HOOKED.w 2 /
|
|
//!HEIGHT HOOKED.h 2 /
|
|
//!COMPONENTS 1
|
|
|
|
float get_luma(vec4 rgba) {
|
|
return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba);
|
|
}
|
|
|
|
vec4 hook() {
|
|
return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Gaussian-X
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!BIND LINELUMA
|
|
//!SAVE LINEKERNEL
|
|
//!WIDTH HOOKED.w 4 /
|
|
//!HEIGHT HOOKED.h 4 /
|
|
//!COMPONENTS 1
|
|
|
|
#define SPATIAL_SIGMA (0.5 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
|
|
|
|
#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
|
|
#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
|
|
#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
|
|
|
|
float gaussian(float x, float s, float m) {
|
|
float scaled = (x - m) / s;
|
|
return exp(-0.5 * scaled * scaled);
|
|
}
|
|
|
|
float comp_gaussian_x() {
|
|
|
|
float g = 0.0;
|
|
float gn = 0.0;
|
|
|
|
for (int i=0; i<KERNELSIZE; i++) {
|
|
float di = float(i - KERNELHALFSIZE);
|
|
float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
|
|
|
|
g = g + LINELUMA_texOff(vec2(di, 0.0)).x * gf;
|
|
gn = gn + gf;
|
|
|
|
}
|
|
|
|
return g / gn;
|
|
}
|
|
|
|
vec4 hook() {
|
|
return vec4(comp_gaussian_x(), 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Gaussian-Y
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!BIND LINELUMA
|
|
//!BIND LINEKERNEL
|
|
//!SAVE LINEKERNEL
|
|
//!WIDTH HOOKED.w 4 /
|
|
//!HEIGHT HOOKED.h 4 /
|
|
//!COMPONENTS 1
|
|
|
|
#define SPATIAL_SIGMA (0.25 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
|
|
|
|
#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
|
|
#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
|
|
#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
|
|
|
|
float gaussian(float x, float s, float m) {
|
|
float scaled = (x - m) / s;
|
|
return exp(-0.5 * scaled * scaled);
|
|
}
|
|
|
|
float comp_gaussian_y() {
|
|
|
|
float g = 0.0;
|
|
float gn = 0.0;
|
|
|
|
for (int i=0; i<KERNELSIZE; i++) {
|
|
float di = float(i - KERNELHALFSIZE);
|
|
float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
|
|
|
|
g = g + LINEKERNEL_texOff(vec2(0.0, di)).x * gf;
|
|
gn = gn + gf;
|
|
|
|
}
|
|
|
|
return g / gn;
|
|
}
|
|
|
|
vec4 hook() {
|
|
return vec4(min(LINELUMA_tex(HOOKED_pos).x - comp_gaussian_y(), 0.0), 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Gaussian-X
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!BIND LINEKERNEL
|
|
//!SAVE LINEKERNEL
|
|
//!WIDTH HOOKED.w 4 /
|
|
//!HEIGHT HOOKED.h 4 /
|
|
//!COMPONENTS 1
|
|
|
|
#define SPATIAL_SIGMA (0.25 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
|
|
|
|
#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
|
|
#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
|
|
#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
|
|
|
|
float gaussian(float x, float s, float m) {
|
|
float scaled = (x - m) / s;
|
|
return exp(-0.5 * scaled * scaled);
|
|
}
|
|
|
|
float comp_gaussian_x() {
|
|
|
|
float g = 0.0;
|
|
float gn = 0.0;
|
|
|
|
for (int i=0; i<KERNELSIZE; i++) {
|
|
float di = float(i - KERNELHALFSIZE);
|
|
float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
|
|
|
|
g = g + LINEKERNEL_texOff(vec2(di, 0.0)).x * gf;
|
|
gn = gn + gf;
|
|
|
|
}
|
|
|
|
return g / gn;
|
|
}
|
|
|
|
vec4 hook() {
|
|
return vec4(comp_gaussian_x(), 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Gaussian-Y
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!BIND LINEKERNEL
|
|
//!SAVE LINEKERNEL
|
|
//!WIDTH HOOKED.w 4 /
|
|
//!HEIGHT HOOKED.h 4 /
|
|
//!COMPONENTS 1
|
|
|
|
#define SPATIAL_SIGMA (0.25 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number.
|
|
|
|
#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer.
|
|
#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2).
|
|
#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE.
|
|
|
|
float gaussian(float x, float s, float m) {
|
|
float scaled = (x - m) / s;
|
|
return exp(-0.5 * scaled * scaled);
|
|
}
|
|
|
|
float comp_gaussian_y() {
|
|
|
|
float g = 0.0;
|
|
float gn = 0.0;
|
|
|
|
for (int i=0; i<KERNELSIZE; i++) {
|
|
float di = float(i - KERNELHALFSIZE);
|
|
float gf = gaussian(di, SPATIAL_SIGMA, 0.0);
|
|
|
|
g = g + LINEKERNEL_texOff(vec2(0.0, di)).x * gf;
|
|
gn = gn + gf;
|
|
|
|
}
|
|
|
|
return g / gn;
|
|
}
|
|
|
|
vec4 hook() {
|
|
return vec4(comp_gaussian_y(), 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
|
|
//!DESC Anime4K-v3.2-Darken-DoG-(VeryFast)-Upsample
|
|
//!HOOK MAIN
|
|
//!BIND HOOKED
|
|
//!BIND LINEKERNEL
|
|
|
|
#define STRENGTH 1.5 //Line darken proportional strength, higher is darker.
|
|
|
|
vec4 hook() {
|
|
//This trick is only possible if the inverse Y->RGB matrix has 1 for every row... (which is the case for BT.709)
|
|
//Otherwise we would need to convert RGB to YUV, modify Y then convert back to RGB.
|
|
return HOOKED_tex(HOOKED_pos) + (LINEKERNEL_tex(HOOKED_pos).x * STRENGTH);
|
|
}
|
|
|