//!DESC unsharp-masking_sharpen_1_0 //!HOOK MAIN //!BIND HOOKED #define PARAM 1.0 // terrible when over 3 vec4 hook() { const float st1 = 1.2; vec4 p = HOOKED_tex(HOOKED_pos); vec4 sum1 = HOOKED_texOff(st1 * vec2(+1, +1)) + HOOKED_texOff(st1 * vec2(+1, -1)) + HOOKED_texOff(st1 * vec2(-1, +1)) + HOOKED_texOff(st1 * vec2(-1, -1)); const float st2 = 1.5; vec4 sum2 = HOOKED_texOff(st2 * vec2(+1, 0)) + HOOKED_texOff(st2 * vec2( 0, +1)) + HOOKED_texOff(st2 * vec2(-1, 0)) + HOOKED_texOff(st2 * vec2( 0, -1)); vec4 t = p * 0.859375 + sum2 * -0.1171875 + sum1 * -0.09765625; return p + t * PARAM; }