mpv-conf/shaders/colorlevel_expand.glsl

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2021-12-03 20:50:08 +08:00
//!DESC color levels +
//!HOOK MAINPRESUB
//!BIND HOOKED
const float min = 16.0 / 255.0;
const float max = 255.0 / (235.0 - 16.0);
vec4 hook()
{
return (HOOKED_texOff(0) - min) * max;
}