234 lines
1.8 MiB
Text
234 lines
1.8 MiB
Text
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//!DESC RAVU-Zoom (rgb, r3, compute)
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//!HOOK MAIN
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//!BIND HOOKED
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//!BIND ravu_zoom_lut3
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//!WIDTH OUTPUT.w
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//!HEIGHT OUTPUT.h
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//!OFFSET ALIGN
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//!WHEN HOOKED.w OUTPUT.w < HOOKED.h OUTPUT.h < *
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//!COMPUTE 32 8
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const vec3 color_primary = vec3(0.2126, 0.7152, 0.0722);
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#define LUTPOS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
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shared vec3 samples[532];
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void hook() {
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ivec2 group_begin = ivec2(gl_WorkGroupID) * ivec2(gl_WorkGroupSize);
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ivec2 group_end = group_begin + ivec2(gl_WorkGroupSize) - ivec2(1);
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ivec2 rectl = ivec2(floor(HOOKED_size * HOOKED_map(group_begin) - 0.5)) - 2;
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ivec2 rectr = ivec2(floor(HOOKED_size * HOOKED_map(group_end) - 0.5)) + 3;
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ivec2 rect = rectr - rectl + 1;
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for (int id = int(gl_LocalInvocationIndex); id < rect.x * rect.y; id += int(gl_WorkGroupSize.x * gl_WorkGroupSize.y)) {
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int y = id / rect.x, x = id % rect.x;
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samples[x + y * 38] = HOOKED_tex(HOOKED_pt * (vec2(rectl + ivec2(x, y)) + vec2(0.5,0.5) + HOOKED_off)).xyz;
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}
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groupMemoryBarrier();
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barrier();
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vec2 pos = HOOKED_size * HOOKED_map(ivec2(gl_GlobalInvocationID));
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vec2 subpix = fract(pos - 0.5);
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pos -= subpix;
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subpix = LUTPOS(subpix, vec2(9.0));
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vec2 subpix_inv = 1.0 - subpix;
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subpix /= vec2(5.0, 288.0);
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subpix_inv /= vec2(5.0, 288.0);
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ivec2 ipos = ivec2(floor(pos)) - rectl;
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int lpos = ipos.x + ipos.y * 38;
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vec3 sample0 = samples[-78 + lpos];
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vec3 sample1 = samples[-40 + lpos];
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float luma1 = dot(sample1, color_primary);
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vec3 sample2 = samples[-2 + lpos];
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float luma2 = dot(sample2, color_primary);
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vec3 sample3 = samples[36 + lpos];
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float luma3 = dot(sample3, color_primary);
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vec3 sample4 = samples[74 + lpos];
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float luma4 = dot(sample4, color_primary);
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vec3 sample5 = samples[112 + lpos];
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vec3 sample6 = samples[-77 + lpos];
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float luma6 = dot(sample6, color_primary);
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vec3 sample7 = samples[-39 + lpos];
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float luma7 = dot(sample7, color_primary);
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vec3 sample8 = samples[-1 + lpos];
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float luma8 = dot(sample8, color_primary);
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vec3 sample9 = samples[37 + lpos];
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float luma9 = dot(sample9, color_primary);
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vec3 sample10 = samples[75 + lpos];
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float luma10 = dot(sample10, color_primary);
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vec3 sample11 = samples[113 + lpos];
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float luma11 = dot(sample11, color_primary);
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vec3 sample12 = samples[-76 + lpos];
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float luma12 = dot(sample12, color_primary);
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vec3 sample13 = samples[-38 + lpos];
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float luma13 = dot(sample13, color_primary);
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vec3 sample14 = samples[0 + lpos];
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float luma14 = dot(sample14, color_primary);
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vec3 sample15 = samples[38 + lpos];
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float luma15 = dot(sample15, color_primary);
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vec3 sample16 = samples[76 + lpos];
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float luma16 = dot(sample16, color_primary);
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vec3 sample17 = samples[114 + lpos];
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float luma17 = dot(sample17, color_primary);
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vec3 sample18 = samples[-75 + lpos];
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float luma18 = dot(sample18, color_primary);
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vec3 sample19 = samples[-37 + lpos];
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float luma19 = dot(sample19, color_primary);
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vec3 sample20 = samples[1 + lpos];
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float luma20 = dot(sample20, color_primary);
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vec3 sample21 = samples[39 + lpos];
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float luma21 = dot(sample21, color_primary);
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vec3 sample22 = samples[77 + lpos];
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float luma22 = dot(sample22, color_primary);
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vec3 sample23 = samples[115 + lpos];
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float luma23 = dot(sample23, color_primary);
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vec3 sample24 = samples[-74 + lpos];
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float luma24 = dot(sample24, color_primary);
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vec3 sample25 = samples[-36 + lpos];
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float luma25 = dot(sample25, color_primary);
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vec3 sample26 = samples[2 + lpos];
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float luma26 = dot(sample26, color_primary);
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vec3 sample27 = samples[40 + lpos];
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float luma27 = dot(sample27, color_primary);
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vec3 sample28 = samples[78 + lpos];
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float luma28 = dot(sample28, color_primary);
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vec3 sample29 = samples[116 + lpos];
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float luma29 = dot(sample29, color_primary);
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vec3 sample30 = samples[-73 + lpos];
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vec3 sample31 = samples[-35 + lpos];
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float luma31 = dot(sample31, color_primary);
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vec3 sample32 = samples[3 + lpos];
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float luma32 = dot(sample32, color_primary);
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vec3 sample33 = samples[41 + lpos];
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float luma33 = dot(sample33, color_primary);
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vec3 sample34 = samples[79 + lpos];
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float luma34 = dot(sample34, color_primary);
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vec3 sample35 = samples[117 + lpos];
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vec3 abd = vec3(0.0);
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float gx, gy;
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gx = (luma13-luma1)/2.0;
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gy = (luma8-luma6)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.04792235409415088;
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gx = (luma14-luma2)/2.0;
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gy = (-luma10+8.0*luma9-8.0*luma7+luma6)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (luma15-luma3)/2.0;
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gy = (-luma11+8.0*luma10-8.0*luma8+luma7)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (luma16-luma4)/2.0;
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gy = (luma11-luma9)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.04792235409415088;
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gx = (-luma25+8.0*luma19-8.0*luma7+luma1)/12.0;
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gy = (luma14-luma12)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (-luma26+8.0*luma20-8.0*luma8+luma2)/12.0;
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gy = (-luma16+8.0*luma15-8.0*luma13+luma12)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.07901060453704994;
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gx = (-luma27+8.0*luma21-8.0*luma9+luma3)/12.0;
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gy = (-luma17+8.0*luma16-8.0*luma14+luma13)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.07901060453704994;
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gx = (-luma28+8.0*luma22-8.0*luma10+luma4)/12.0;
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gy = (luma17-luma15)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (-luma31+8.0*luma25-8.0*luma13+luma7)/12.0;
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gy = (luma20-luma18)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (-luma32+8.0*luma26-8.0*luma14+luma8)/12.0;
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gy = (-luma22+8.0*luma21-8.0*luma19+luma18)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.07901060453704994;
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gx = (-luma33+8.0*luma27-8.0*luma15+luma9)/12.0;
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gy = (-luma23+8.0*luma22-8.0*luma20+luma19)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.07901060453704994;
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gx = (-luma34+8.0*luma28-8.0*luma16+luma10)/12.0;
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gy = (luma23-luma21)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (luma31-luma19)/2.0;
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gy = (luma26-luma24)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.04792235409415088;
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gx = (luma32-luma20)/2.0;
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gy = (-luma28+8.0*luma27-8.0*luma25+luma24)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (luma33-luma21)/2.0;
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gy = (-luma29+8.0*luma28-8.0*luma26+luma25)/12.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.06153352068439959;
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gx = (luma34-luma22)/2.0;
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gy = (luma29-luma27)/2.0;
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abd += vec3(gx * gx, gx * gy, gy * gy) * 0.04792235409415088;
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float a = abd.x, b = abd.y, d = abd.z;
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float T = a + d, D = a * d - b * b;
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float delta = sqrt(max(T * T / 4.0 - D, 0.0));
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float L1 = T / 2.0 + delta, L2 = T / 2.0 - delta;
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float sqrtL1 = sqrt(L1), sqrtL2 = sqrt(L2);
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float theta = mix(mod(atan(L1 - a, b) + 3.141592653589793, 3.141592653589793), 0.0, abs(b) < 1.192092896e-7);
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float lambda = sqrtL1;
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float mu = mix((sqrtL1 - sqrtL2) / (sqrtL1 + sqrtL2), 0.0, sqrtL1 + sqrtL2 < 1.192092896e-7);
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float angle = floor(theta * 24.0 / 3.141592653589793);
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float strength = mix(mix(0.0, 1.0, lambda >= 0.004), mix(2.0, 3.0, lambda >= 0.05), lambda >= 0.016);
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float coherence = mix(mix(0.0, 1.0, mu >= 0.25), 2.0, mu >= 0.5);
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float coord_y = ((angle * 4.0 + strength) * 3.0 + coherence) / 288.0;
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vec3 res = vec3(0.0);
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vec4 w;
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w = texture(ravu_zoom_lut3, vec2(0.0, coord_y) + subpix);
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res += sample0 * w[0];
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res += sample1 * w[1];
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res += sample2 * w[2];
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res += sample3 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.2, coord_y) + subpix);
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res += sample4 * w[0];
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res += sample5 * w[1];
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res += sample6 * w[2];
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res += sample7 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.4, coord_y) + subpix);
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res += sample8 * w[0];
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res += sample9 * w[1];
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res += sample10 * w[2];
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res += sample11 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.6, coord_y) + subpix);
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res += sample12 * w[0];
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res += sample13 * w[1];
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res += sample14 * w[2];
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res += sample15 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.8, coord_y) + subpix);
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res += sample16 * w[0];
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res += sample17 * w[1];
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w = texture(ravu_zoom_lut3, vec2(0.0, coord_y) + subpix_inv);
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res += sample35 * w[0];
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res += sample34 * w[1];
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res += sample33 * w[2];
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res += sample32 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.2, coord_y) + subpix_inv);
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res += sample31 * w[0];
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res += sample30 * w[1];
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res += sample29 * w[2];
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res += sample28 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.4, coord_y) + subpix_inv);
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res += sample27 * w[0];
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res += sample26 * w[1];
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res += sample25 * w[2];
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res += sample24 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.6, coord_y) + subpix_inv);
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res += sample23 * w[0];
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res += sample22 * w[1];
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res += sample21 * w[2];
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res += sample20 * w[3];
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w = texture(ravu_zoom_lut3, vec2(0.8, coord_y) + subpix_inv);
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res += sample19 * w[0];
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res += sample18 * w[1];
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res = clamp(res, 0.0, 1.0);
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imageStore(out_image, ivec2(gl_GlobalInvocationID), vec4(res, 1.0));
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}
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//!TEXTURE ravu_zoom_lut3
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//!SIZE 45 2592
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//!FORMAT rgba16hf
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//!FILTER LINEAR
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