fix: uid rule only support linux and android

This commit is contained in:
gVisor bot 2022-04-22 16:51:01 +08:00
parent 8054749b40
commit 7b9a24ee08
5 changed files with 17 additions and 1 deletions

View file

@ -17,6 +17,10 @@ const (
proccallnumpidinfo = 0x2
)
func resolveSocketByNetlink(network string, ip netip.Addr, srcPort int) (int32, int32, error) {
return 0, 0, ErrPlatformNotSupport
}
func findProcessName(network string, ip netip.Addr, port int) (string, error) {
var spath string
switch network {

View file

@ -21,6 +21,10 @@ var (
once sync.Once
)
func resolveSocketByNetlink(network string, ip netip.Addr, srcPort int) (int32, int32, error) {
return 0, 0, ErrPlatformNotSupport
}
func findProcessName(network string, ip netip.Addr, srcPort int) (string, error) {
once.Do(func() {
if err := initSearcher(); err != nil {

View file

@ -7,3 +7,7 @@ import "net/netip"
func findProcessName(network string, ip netip.Addr, srcPort int) (string, error) {
return "", ErrPlatformNotSupport
}
func resolveSocketByNetlink(network string, ip netip.Addr, srcPort int) (int32, int32, error) {
return 0, 0, ErrPlatformNotSupport
}

View file

@ -29,6 +29,10 @@ var (
once sync.Once
)
func resolveSocketByNetlink(network string, ip netip.Addr, srcPort int) (int32, int32, error) {
return 0, 0, ErrPlatformNotSupport
}
func initWin32API() error {
h, err := windows.LoadLibrary("iphlpapi.dll")
if err != nil {