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c9041c5c5e
* preorder, inorder, postorder -> pre-order, in-order, post-order * Bug fixes * Bug fixes * Update what_is_dsa.md * Sync zh and zh-hant versions * Sync zh and zh-hant versions. * Update performance_evaluation.md and time_complexity.md * Add @khoaxuantu to the landing page. * Sync zh and zh-hant versions * Add @ khoaxuantu to the landing page of zh-hant and en versions. * Sync zh and zh-hant versions. * Small improvements * @issue : #1450 (#1453) Fix writing "obsecure" to "obscure" Co-authored-by: Gaya <kheliligaya@gmail.com> * Update the definition of "adaptive sorting". * Update n_queens_problem.md * Sync zh, zh-hant, and en versions. --------- Co-authored-by: Gaya-Khelili <50716339+Gaya-Khelili@users.noreply.github.com> Co-authored-by: Gaya <kheliligaya@gmail.com>
46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
/*
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* File: permutations_i.rs
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* Created Time: 2023-07-15
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* Author: codingonion (coderonion@gmail.com)
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*/
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/* 回溯演算法:全排列 I */
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fn backtrack(mut state: Vec<i32>, choices: &[i32], selected: &mut [bool], res: &mut Vec<Vec<i32>>) {
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// 當狀態長度等於元素數量時,記錄解
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if state.len() == choices.len() {
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res.push(state);
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return;
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}
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// 走訪所有選擇
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for i in 0..choices.len() {
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let choice = choices[i];
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// 剪枝:不允許重複選擇元素
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if !selected[i] {
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// 嘗試:做出選擇,更新狀態
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selected[i] = true;
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state.push(choice);
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// 進行下一輪選擇
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backtrack(state.clone(), choices, selected, res);
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// 回退:撤銷選擇,恢復到之前的狀態
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selected[i] = false;
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state.pop();
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}
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}
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}
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/* 全排列 I */
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fn permutations_i(nums: &mut [i32]) -> Vec<Vec<i32>> {
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let mut res = Vec::new(); // 狀態(子集)
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backtrack(Vec::new(), nums, &mut vec![false; nums.len()], &mut res);
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res
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}
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/* Driver Code */
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pub fn main() {
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let mut nums = [1, 2, 3];
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let res = permutations_i(&mut nums);
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println!("輸入陣列 nums = {:?}", &nums);
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println!("所有排列 res = {:?}", &res);
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}
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