/** * File: permutations_i.cs * Created Time: 2023-04-24 * Author: hpstory (hpstory1024@163.com) */ namespace hello_algo.chapter_backtracking; public class permutations_i { /* 回溯算法:全排列 I */ static void Backtrack(List state, int[] choices, bool[] selected, List> res) { // 当状态长度等于元素数量时,记录解 if (state.Count == choices.Length) { res.Add(new List(state)); return; } // 遍历所有选择 for (int i = 0; i < choices.Length; i++) { int choice = choices[i]; // 剪枝:不允许重复选择元素 且 不允许重复选择相等元素 if (!selected[i]) { // 尝试:做出选择,更新状态 selected[i] = true; state.Add(choice); // 进行下一轮选择 Backtrack(state, choices, selected, res); // 回退:撤销选择,恢复到之前的状态 selected[i] = false; state.RemoveAt(state.Count - 1); } } } /* 全排列 I */ static List> PermutationsI(int[] nums) { List> res = new(); Backtrack(new List(), nums, new bool[nums.Length], res); return res; } [Test] public void Test() { int[] nums = { 1, 2, 3 }; List> res = PermutationsI(nums); Console.WriteLine("输入数组 nums = " + string.Join(", ", nums)); Console.WriteLine("所有排列 res = "); foreach (List permutation in res) { PrintUtil.PrintList(permutation); } } }