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delete system info output in zig codes
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4 changed files with 0 additions and 16 deletions
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@ -44,10 +44,6 @@ const SolutionHashMap = struct {
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// Driver Code
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pub fn main() !void {
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// 查看本地CPU架构和操作系统信息
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var native_target_info = try std.zig.system.NativeTargetInfo.detect(std.zig.CrossTarget{});
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std.debug.print("Native Info: CPU Arch = {}, OS = {}\n", .{native_target_info.target.cpu.arch, native_target_info.target.os.tag});
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// ======= Test Case =======
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var nums = [_]i32{ 2, 7, 11, 15 };
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var target: i32 = 9;
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@ -102,10 +102,6 @@ fn buildTree(mem_allocator: std.mem.Allocator, n: i32) !?*inc.TreeNode(i32) {
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// Driver Code
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pub fn main() !void {
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// 查看本地CPU架构和操作系统信息
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var native_target_info = try std.zig.system.NativeTargetInfo.detect(std.zig.CrossTarget{});
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std.debug.print("Native Info: CPU Arch = {}, OS = {}\n", .{native_target_info.target.cpu.arch, native_target_info.target.os.tag});
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const n: i32 = 5;
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// 常数阶
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constant(n);
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@ -141,10 +141,6 @@ fn factorialRecur(n: i32) i32 {
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// Driver Code
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pub fn main() !void {
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// 查看本地CPU架构和操作系统信息
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var native_target_info = try std.zig.system.NativeTargetInfo.detect(std.zig.CrossTarget{});
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std.debug.print("Native Info: CPU Arch = {}, OS = {}\n", .{native_target_info.target.cpu.arch, native_target_info.target.os.tag});
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// 可以修改 n 运行,体会一下各种复杂度的操作数量变化趋势
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const n: i32 = 8;
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std.debug.print("输入数据大小 n = {}\n", .{n});
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@ -28,10 +28,6 @@ pub fn findOne(nums: []i32) i32 {
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// Driver Code
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pub fn main() !void {
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// 查看本地CPU架构和操作系统信息
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var native_target_info = try std.zig.system.NativeTargetInfo.detect(std.zig.CrossTarget{});
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std.debug.print("Native Info: CPU Arch = {}, OS = {}\n", .{native_target_info.target.cpu.arch, native_target_info.target.os.tag});
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var i: i32 = 0;
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while (i < 10) : (i += 1) {
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const n: usize = 100;
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