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{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"chapter_array_and_linkedlist/","title":"Chapter 4. \u00a0 Arrays and linked lists","text":"<p>Abstract</p> <p>The world of data structures resembles a sturdy brick wall.</p> <p>In arrays, envision bricks snugly aligned, each resting seamlessly beside the next, creating a unified formation. Meanwhile, in linked lists, these bricks disperse freely, embraced by vines gracefully knitting connections between them.</p>"},{"location":"chapter_array_and_linkedlist/#chapter-contents","title":"Chapter contents","text":"<ul> <li>4.1 \u00a0 Array</li> <li>4.2 \u00a0 Linked list</li> <li>4.3 \u00a0 List</li> <li>4.4 \u00a0 Memory and cache</li> <li>4.5 \u00a0 Summary</li> </ul>"},{"location":"chapter_array_and_linkedlist/array/","title":"4.1 \u00a0 Array","text":"<p>An \"array\" is a linear data structure that operates as a lineup of similar items, stored together in a computer's memory in contiguous spaces. It's like a sequence that maintains organized storage. Each item in this lineup has its unique 'spot' known as an \"index\". Please refer to the Figure 4-1 to observe how arrays work and grasp these key terms.</p> <p></p> <p> Figure 4-1 \u00a0 Array definition and storage method </p>"},{"location":"chapter_array_and_linkedlist/array/#411-common-operations-on-arrays","title":"4.1.1 \u00a0 Common operations on arrays","text":""},{"location":"chapter_array_and_linkedlist/array/#1-initializing-arrays","title":"1. \u00a0 Initializing arrays","text":"<p>Arrays can be initialized in two ways depending on the needs: either without initial values or with specified initial values. When initial values are not specified, most programming languages will set the array elements to \\(0\\):</p> PythonC++JavaC#GoSwiftJSTSDartRustCKotlinZig array.py<pre><code># Initialize array\narr: list[int] = [0] * 5 # [ 0, 0, 0, 0, 0 ]\nnums: list[int] = [1, 3, 2, 5, 4]\n</code></pre> array.cpp<pre><code>/* Initialize array */\n// Stored on stack\nint arr[5];\nint nums[5] = { 1, 3, 2, 5, 4 };\n// Stored on heap (manual memory release needed)\nint* arr1 = new int[5];\nint* nums1 = new int[5] { 1, 3, 2, 5, 4 };\n</code></pre> array.java<pre><code>/* Initialize array */\nint[] arr = new int[5]; // { 0, 0, 0, 0, 0 }\nint[] nums = { 1, 3, 2, 5, 4 };\n</code></pre> array.cs<pre><code>/* Initialize array */\nint[] arr = new int[5]; // [ 0, 0, 0, 0, 0 ]\nint[] nums = [1, 3, 2, 5, 4];\n</code></pre> array.go<pre><code>/* Initialize array */\nvar arr [5]int\n// In Go, specifying the length ([5]int) denotes an array, while not specifying it ([]int) denotes a slice.\n// Since Go's arrays are designed to have compile-time fixed length, only constants can be used to specify the length.\n// For convenience in implementing the extend() method, the Slice will be considered as an Array here.\nnums := []int{1, 3, 2, 5, 4}\n</code></pre> array.swift<pre><code>/* Initialize array */\nlet arr = Array(repeating: 0, count: 5) // [0, 0, 0, 0, 0]\nlet nums = [1, 3, 2, 5, 4]\n</code></pre> array.js<pre><code>/* Initialize array */\nvar arr = new Array(5).fill(0);\nvar nums = [1, 3, 2, 5, 4];\n</code></pre> array.ts<pre><code>/* Initialize array */\nlet arr: number[] = new Array(5).fill(0);\nlet nums: number[] = [1, 3, 2, 5, 4];\n</code></pre> array.dart<pre><code>/* Initialize array */\nList&lt;int&gt; arr = List.filled(5, 0); // [0, 0, 0, 0, 0]\nList&lt;int&gt; nums = [1, 3, 2, 5, 4];\n</code></pre> array.rs<pre><code>/* Initialize array */\nlet arr: Vec&lt;i32&gt; = vec![0; 5]; // [0, 0, 0, 0, 0]\nlet nums: Vec&lt;i32&gt; = vec![1, 3, 2, 5, 4];\n</code></pre> array.c<pre><code>/* Initialize array */\nint arr[5] = { 0 }; // { 0, 0, 0, 0, 0 }\nint nums[5] = { 1, 3, 2, 5, 4 };\n</code></pre> array.kt<pre><code>\n</code></pre> array.zig<pre><code>// Initialize array\nvar arr = [_]i32{0} ** 5; // { 0, 0, 0, 0, 0 }\nvar nums = [_]i32{ 1, 3, 2, 5, 4 };\n</code></pre>"},{"location":"chapter_array_and_linkedlist/array/#2-accessing-elements","title":"2. \u00a0 Accessing elements","text":"<p>E