#!/usr/bin/env python # -*- coding: utf-8 -*- # Created on 2018年4月1日 # author: Irony # site: https://pyqt5.com, https://github.com/892768447 # email: 892768447@qq.com # file: ProgressBar # description: __Author__ = """By: Irony QQ: 892768447 Email: 892768447@qq.com""" __Copyright__ = 'Copyright (c) 2018 Irony' __Version__ = 1.0 import math from PyQt5.QtCore import QTimer, Qt, QRectF, QSize from PyQt5.QtGui import QPainter, QPainterPath, QColor, QFont from PyQt5.QtWidgets import QProgressBar class ProgressBar(QProgressBar): # 浪高百分比 waterHeight = 1 # 密度 waterDensity = 1 # 样式1为矩形, 0为圆形 styleType = 1 # 文字颜色 textColor = Qt.white # 背景颜色 backgroundColor = Qt.gray # 波浪颜色1 waterColor1 = QColor(33, 178, 148) # 波浪颜色2 waterColor2 = QColor(33, 178, 148, 100) def __init__(self, *args, **kwargs): super(ProgressBar, self).__init__(*args, **kwargs) self._offset = 0 # 每隔100ms刷新波浪(模拟波浪动态) self._updateTimer = QTimer(self, timeout=self.update) self._updateTimer.start(100) def setRange(self, minValue, maxValue): if minValue == maxValue == 0: return # 不允许设置busy状态 super(ProgressBar, self).setRange(minValue, maxValue) def setMinimum(self, value): if value == self.maximum() == 0: return # 不允许设置busy状态 super(ProgressBar, self).setMinimum(value) def setMaximum(self, value): if value == self.minimum() == 0: return # 不允许设置busy状态 super(ProgressBar, self).setMaximum(value) def setWaterHeight(self, height): """设置浪高""" self.waterHeight = height self.update() def setWaterDensity(self, density): """设置密度""" self.waterDensity = density self.update() def setStyleType(self, style): """设置类型""" self.styleType = style self.update() def sizeHint(self): return QSize(100, 100) def paintEvent(self, event): if self.minimum() == self.maximum() == 0: return # 正弦曲线公式 y = A * sin(ωx + φ) + k # 当前值所占百分比 percent = 1 - (self.value() - self.minimum()) / \ (self.maximum() - self.minimum()) # w表示周期,6为人为定义 w = 6 * self.waterDensity * math.pi / self.width() # A振幅 高度百分比,1/26为人为定义 A = self.height() * self.waterHeight * 1 / 26 # k 高度百分比 k = self.height() * percent # 波浪1 waterPath1 = QPainterPath() waterPath1.moveTo(0, self.height()) # 起点在左下角 # 波浪2 waterPath2 = QPainterPath() waterPath2.moveTo(0, self.height()) # 起点在左下角 # 偏移 self._offset += 0.6 if self._offset > self.width() / 2: self._offset = 0 for i in range(self.width() + 1): # 从x轴开始计算y轴点 y = A * math.sin(w * i + self._offset) + k waterPath1.lineTo(i, y) # 相对第一条需要进行错位 y = A * math.sin(w * i + self._offset + self.width() / 2 * A) + k waterPath2.lineTo(i, y) # 封闭两条波浪,形成一个 U形 上面加波浪的封闭区间 waterPath1.lineTo(self.width(), self.height()) waterPath1.lineTo(0, self.height()) waterPath2.lineTo(self.width(), self.height()) waterPath2.lineTo(0, self.height()) # 整体形状(矩形或者圆形) bgPath = QPainterPath() if self.styleType: bgPath.addRect(QRectF(self.rect())) else: radius = min(self.width(), self.height()) bgPath.addRoundedRect(QRectF(self.rect()), radius, radius) # 开始画路径 painter = QPainter(self) painter.setRenderHint(QPainter.Antialiasing, True) # 设置没有画笔 painter.setPen(Qt.NoPen) # 先整体绘制背景,然后再在背景上方绘制两条波浪 painter.save() painter.setBrush(self.backgroundColor) painter.drawPath(bgPath) painter.restore() # 波浪1 painter.save() painter.setBrush(self.waterColor1) painter.drawPath(waterPath1) painter.restore() # 波浪2 painter.save() painter.setBrush(self.waterColor2) painter.drawPath(waterPath2) painter.restore() # 绘制文字 if not self.isTextVisible(): return painter.setPen(self.textColor) font = self.font() or QFont() font.setPixelSize(int(min(self.width(), self.height()) / 2)) painter.setFont(font) painter.drawText(self.rect(), Qt.AlignCenter, '%d%%' % (self.value() / self.maximum() * 100))