163 lines
5.1 KiB
Python
163 lines
5.1 KiB
Python
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# Created on 2018年4月1日
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# author: Irony
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# site: https://github.com/892768447
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# email: 892768447@qq.com
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# file: ProgressBar
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# description:
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__Author__ = """By: Irony
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QQ: 892768447
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Email: 892768447@qq.com"""
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__Copyright__ = 'Copyright (c) 2018 Irony'
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__Version__ = 1.0
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import math
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from PyQt5.QtCore import QTimer, Qt, QRectF, QSize
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from PyQt5.QtGui import QPainter, QPainterPath, QColor, QFont
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from PyQt5.QtWidgets import QProgressBar
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class ProgressBar(QProgressBar):
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# 浪高百分比
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waterHeight = 1
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# 密度
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waterDensity = 1
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# 样式1为矩形, 0为圆形
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styleType = 1
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# 文字颜色
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textColor = Qt.white
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# 背景颜色
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backgroundColor = Qt.gray
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# 波浪颜色1
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waterColor1 = QColor(33, 178, 148)
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# 波浪颜色2
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waterColor2 = QColor(33, 178, 148, 100)
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def __init__(self, *args, **kwargs):
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super(ProgressBar, self).__init__(*args, **kwargs)
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self._offset = 0
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# 每隔100ms刷新波浪(模拟波浪动态)
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self._updateTimer = QTimer(self, timeout=self.update)
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self._updateTimer.start(100)
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def setRange(self, minValue, maxValue):
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if minValue == maxValue == 0:
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return # 不允许设置busy状态
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super(ProgressBar, self).setRange(minValue, maxValue)
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def setMinimum(self, value):
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if value == self.maximum() == 0:
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return # 不允许设置busy状态
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super(ProgressBar, self).setMinimum(value)
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def setMaximum(self, value):
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if value == self.minimum() == 0:
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return # 不允许设置busy状态
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super(ProgressBar, self).setMaximum(value)
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def setWaterHeight(self, height):
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"""设置浪高"""
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self.waterHeight = height
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self.update()
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def setWaterDensity(self, density):
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"""设置密度"""
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self.waterDensity = density
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self.update()
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def setStyleType(self, style):
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"""设置类型"""
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self.styleType = style
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self.update()
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def sizeHint(self):
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return QSize(100, 100)
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def paintEvent(self, event):
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if self.minimum() == self.maximum() == 0:
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return
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# 正弦曲线公式 y = A * sin(ωx + φ) + k
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# 当前值所占百分比
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percent = 1 - (self.value() - self.minimum()) / \
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(self.maximum() - self.minimum())
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# w表示周期,6为人为定义
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w = 6 * self.waterDensity * math.pi / self.width()
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# A振幅 高度百分比,1/26为人为定义
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A = self.height() * self.waterHeight * 1 / 26
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# k 高度百分比
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k = self.height() * percent
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# 波浪1
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waterPath1 = QPainterPath()
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waterPath1.moveTo(0, self.height()) # 起点在左下角
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# 波浪2
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waterPath2 = QPainterPath()
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waterPath2.moveTo(0, self.height()) # 起点在左下角
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# 偏移
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self._offset += 0.6
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if self._offset > self.width() / 2:
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self._offset = 0
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for i in range(self.width() + 1):
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# 从x轴开始计算y轴点
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y = A * math.sin(w * i + self._offset) + k
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waterPath1.lineTo(i, y)
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# 相对第一条需要进行错位
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y = A * math.sin(w * i + self._offset + self.width() / 2 * A) + k
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waterPath2.lineTo(i, y)
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# 封闭两条波浪,形成一个 U形 上面加波浪的封闭区间
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waterPath1.lineTo(self.width(), self.height())
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waterPath1.lineTo(0, self.height())
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waterPath2.lineTo(self.width(), self.height())
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waterPath2.lineTo(0, self.height())
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# 整体形状(矩形或者圆形)
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bgPath = QPainterPath()
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if self.styleType:
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bgPath.addRect(QRectF(self.rect()))
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else:
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radius = min(self.width(), self.height())
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bgPath.addRoundedRect(QRectF(self.rect()), radius, radius)
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# 开始画路径
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painter = QPainter(self)
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painter.setRenderHint(QPainter.Antialiasing, True)
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# 设置没有画笔
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painter.setPen(Qt.NoPen)
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# 先整体绘制背景,然后再在背景上方绘制两条波浪
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painter.save()
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painter.setBrush(self.backgroundColor)
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painter.drawPath(bgPath)
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painter.restore()
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# 波浪1
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painter.save()
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painter.setBrush(self.waterColor1)
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painter.drawPath(waterPath1)
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painter.restore()
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# 波浪2
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painter.save()
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painter.setBrush(self.waterColor2)
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painter.drawPath(waterPath2)
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painter.restore()
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# 绘制文字
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if not self.isTextVisible():
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return
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painter.setPen(self.textColor)
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font = self.font() or QFont()
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font.setPixelSize(int(min(self.width(), self.height()) / 2))
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painter.setFont(font)
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painter.drawText(self.rect(), Qt.AlignCenter, '%d%%' %
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(self.value() / self.maximum() * 100))
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