PyQt/界面美化/水波纹进度条/ProgressBar.py

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2018-04-01 00:18:25 +08:00
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Created on 2018年4月1日
# author: Irony
# site: https://github.com/892768447
# email: 892768447@qq.com
# file: ProgressBar
# description:
__Author__ = """By: Irony
QQ: 892768447
Email: 892768447@qq.com"""
__Copyright__ = 'Copyright (c) 2018 Irony'
__Version__ = 1.0
import math
from PyQt5.QtCore import QTimer, Qt, QRectF, QSize
from PyQt5.QtGui import QPainter, QPainterPath, QColor, QFont
from PyQt5.QtWidgets import QProgressBar
class ProgressBar(QProgressBar):
# 浪高百分比
waterHeight = 1
# 密度
waterDensity = 1
# 样式1为矩形, 0为圆形
styleType = 1
# 文字颜色
textColor = Qt.white
# 背景颜色
backgroundColor = Qt.gray
# 波浪颜色1
waterColor1 = QColor(33, 178, 148)
# 波浪颜色2
waterColor2 = QColor(33, 178, 148, 100)
def __init__(self, *args, **kwargs):
super(ProgressBar, self).__init__(*args, **kwargs)
self._offset = 0
# 每隔100ms刷新波浪模拟波浪动态
self._updateTimer = QTimer(self, timeout=self.update)
self._updateTimer.start(100)
def setRange(self, minValue, maxValue):
if minValue == maxValue == 0:
return # 不允许设置busy状态
super(ProgressBar, self).setRange(minValue, maxValue)
def setMinimum(self, value):
if value == self.maximum() == 0:
return # 不允许设置busy状态
super(ProgressBar, self).setMinimum(value)
def setMaximum(self, value):
if value == self.minimum() == 0:
return # 不允许设置busy状态
super(ProgressBar, self).setMaximum(value)
def setWaterHeight(self, height):
"""设置浪高"""
self.waterHeight = height
self.update()
def setWaterDensity(self, density):
"""设置密度"""
self.waterDensity = density
self.update()
def setStyleType(self, style):
"""设置类型"""
self.styleType = style
self.update()
def sizeHint(self):
return QSize(100, 100)
def paintEvent(self, event):
if self.minimum() == self.maximum() == 0:
return
# 正弦曲线公式 y = A * sin(ωx + φ) + k
# 当前值所占百分比
percent = 1 - (self.value() - self.minimum()) / \
(self.maximum() - self.minimum())
# w表示周期6为人为定义
w = 6 * self.waterDensity * math.pi / self.width()
# A振幅 高度百分比1/26为人为定义
A = self.height() * self.waterHeight * 1 / 26
# k 高度百分比
k = self.height() * percent
# 波浪1
waterPath1 = QPainterPath()
waterPath1.moveTo(0, self.height()) # 起点在左下角
# 波浪2
waterPath2 = QPainterPath()
waterPath2.moveTo(0, self.height()) # 起点在左下角
# 偏移
self._offset += 0.6
if self._offset > self.width() / 2:
self._offset = 0
for i in range(self.width() + 1):
# 从x轴开始计算y轴点
y = A * math.sin(w * i + self._offset) + k
waterPath1.lineTo(i, y)
# 相对第一条需要进行错位
y = A * math.sin(w * i + self._offset + self.width() / 2 * A) + k
waterPath2.lineTo(i, y)
# 封闭两条波浪,形成一个 U形 上面加波浪的封闭区间
waterPath1.lineTo(self.width(), self.height())
waterPath1.lineTo(0, self.height())
waterPath2.lineTo(self.width(), self.height())
waterPath2.lineTo(0, self.height())
# 整体形状(矩形或者圆形)
bgPath = QPainterPath()
if self.styleType:
bgPath.addRect(QRectF(self.rect()))
else:
radius = min(self.width(), self.height())
bgPath.addRoundedRect(QRectF(self.rect()), radius, radius)
# 开始画路径
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing, True)
# 设置没有画笔
painter.setPen(Qt.NoPen)
# 先整体绘制背景,然后再在背景上方绘制两条波浪
painter.save()
painter.setBrush(self.backgroundColor)
painter.drawPath(bgPath)
painter.restore()
# 波浪1
painter.save()
painter.setBrush(self.waterColor1)
painter.drawPath(waterPath1)
painter.restore()
# 波浪2
painter.save()
painter.setBrush(self.waterColor2)
painter.drawPath(waterPath2)
painter.restore()
# 绘制文字
if not self.isTextVisible():
return
painter.setPen(self.textColor)
font = self.font() or QFont()
font.setPixelSize(int(min(self.width(), self.height()) / 2))
painter.setFont(font)
painter.drawText(self.rect(), Qt.AlignCenter, '%d%%' %
(self.value() / self.maximum() * 100))